Shillelagh spell icon: a knotted wooden club
Icon by Delapouite, CC BY 3.0

Shillelagh 5e spell

Transmutation cantrip · 2024 version below

Casting time
1 bonus action
Range
Touch
Components
V, S, M (Mistletoe, a shamrock leaf, and a club or quarterstaff)
Duration
1 minute
School
Transmutation
Level
Cantrip

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.

Classes that can cast Shillelagh

ClassFirst availableSpellcasting ability
Druid spells1st level (cantrip)Wisdom

Shillelagh in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Bonus Action
Range
Self
Components
V, S, M (mistletoe)
Duration
1 minute
School
Transmutation
Level
Cantrip
Classes
Druid

A Club or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon's normal damage type (your choice).

The spell ends early if you cast it again or if you let go of the weapon.

Cantrip Upgrade. The damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other transmutation cantrips

Browse: all cantrips · transmutation spells