Wall of Thorns spell icon: a coiling thorny vine
Icon by Lorc, CC BY 3.0

Wall of Thorns 5e spell

6th-level conjuration (concentration) · 2024 version below

Casting time
1 action
Range
120 feet
Components
V, S, M (A handful of thorns)
Duration
Concentration, Up to 10 minutes
School
Conjuration
Level
6
Saving throw
Dexterity
Damage type
Piercing

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.

At higher levels

When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.

Wall of Thorns damage by spell slot level

Spell slot levelDamageAverage
6th7d8 piercing31.5
7th8d8 piercing36
8th9d8 piercing40.5
9th10d8 piercing45

Averages are the dice’s expected total. A target that succeeds on its Dexterity save takes half. Roll any row in the dice roller.

Classes that can cast Wall of Thorns

ClassFirst availableSpellcasting ability
Druid spells11th character levelWisdom

Wall of Thorns in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action
Range
120 feet
Components
V, S, M (a handful of thorns)
Duration
Concentration, up to 10 minutes
School
Conjuration
Level
6
Classes
Druid
Tags
concentration

You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

Using a Higher-Level Spell Slot. Both types of damage increase by 1d8 for each spell slot level above 6.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 6th-level conjuration spells

Other piercing spells

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