Drawmij’s Instant Summons spell icon: a cut sapphire
Icon by Lorc, CC BY 3.0

Drawmij’s Instant Summons (Instant Summons) 5e spell

6th-level conjuration (ritual) · called Instant Summons in the SRD 5.1 · 2024 version below

Casting time
1 minute (ritual)
Range
Touch
Components
V, S, M (A sapphire worth 1,000 gp)
Duration
Until dispelled
School
Conjuration
Level
6

You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire.

At any time thereafter, you can use your action to speak the item's name and crush the sapphire. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends.

If another creature is holding or carrying the item, crushing the sapphire doesn't transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment.

Dispel magic or a similar effect successfully applied to the sapphire ends this spell's effect.

Classes that can cast Instant Summons

ClassFirst availableSpellcasting ability
Wizard spells11th character levelIntelligence

Instant Summons in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
1 minute or Ritual
Range
Touch
Components
V, S, M (a sapphire worth 1,000+ GP)
Duration
Until dispelled
School
Conjuration
Level
6
Classes
Wizard
Tags
ritual

You touch the sapphire used in the casting and an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an Invisible mark on that object and invisibly inscribes the object's name on the sapphire. Each time you cast this spell, you must use a different sapphire.

Thereafter, you can take a Magic action to speak the object's name and crush the sapphire. The object instantly appears in your hand regardless of physical or planar distances, and the spell ends.

If another creature is holding or carrying the object, crushing the sapphire doesn't transport it, but instead you learn who that creature is and where that creature is currently located.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 6th-level conjuration spells

Browse: all 6th-level spells · conjuration spells · ritual spells