Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
How many blood hawks for a fight?
A blood hawk is worth 25 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many blood hawks fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
1st
8
12
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the blood hawk compares at CR 1/8
Against the 18 other challenge 1/8 monsters in the SRD 5.1, the blood hawk has more hit points than 5 of them, which makes it a little frailer than most at its CR. See every CR 1/8 monster.
Statistic
Blood Hawk
CR 1/8 average
Armor Class
12
12.4
Hit points
7
9
Best attack bonus
+4
+4
Blood Hawk 2024 stat block
The 2024 Monster Manual revised the blood hawk, and the SRD 5.2 carries the new stat block. What changed:
Gone from it: Keen Sight.
Armor Class
12
Hit Points
7 (2d6)
Speed
10 ft., fly 60 ft.
Challenge
1/8 (25 XP)
STR
DEX
CON
INT
WIS
CHA
6 (-2)
14 (+2)
10 (+0)
3 (-4)
14 (+2)
5 (-3)
Senses
passive Perception 16
Languages
None
Traits
Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.