Hell Hound icon: a fierce hound’s head, in flame orange
Icon by Lorc, CC BY 3.0

Hell Hound 5e stat block

Medium fiend, lawful evil · CR 3 · 2024 stat block below

Armor Class
15 (natural armor)
Hit Points
45 (7d8+14)
Speed
50 ft.
Challenge
3 (700 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
17 (+3)12 (+1)14 (+2)6 (-2)13 (+1)6 (-2)
Skills
Perception +5
Damage immunities
fire
Senses
darkvision 60 ft., passive Perception 15
Languages
understands Infernal but can't speak it

Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

How many hell hounds for a fight?

A hell hound is worth 700 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many hell hounds fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
2nd——1
3rd—12
4th122
5th246
6th358
7th479
8th5912
9th71112+
10th912+12+
11th1012+12+
12th1212+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the hell hound compares at CR 3

Against the 21 other challenge 3 monsters in the SRD 5.1, the hell hound has more hit points than 1 of them, which makes it one of the frailest at its CR. See every CR 3 monster.

StatisticHell HoundCR 3 average
Armor Class1514
Hit points4560
Best attack bonus+5+5
Best save DC1212

Hell Hound 2024 stat block

The 2024 Monster Manual revised the hell hound, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
15
Hit Points
58 (9d8 + 18)
Speed
50 ft.
Challenge
3 (700 XP)
STRDEXCONINTWISCHA
17 (+3)12 (+1)14 (+2)6 (-2)13 (+1)6 (-2)
Damage immunities
fire
Senses
darkvision 60 ft., passive Perception 15
Languages
Understands Infernal but can’t speak

Traits

Pack Tactics. The hound has Advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The hound makes two Bite attacks.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 3 (1d6) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage.

Similar monsters

Browse: all CR 3 monsters · fiends · every monster