Nightmare icon: a horse’s head, in flame orange
Icon by Delapouite, CC BY 3.0

Nightmare 5e stat block

Large fiend, neutral evil · CR 3 · 2024 stat block below

Armor Class
13 (natural armor)
Hit Points
68 (8d10+24)
Speed
60 ft., fly 90 ft.
Challenge
3 (700 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
18 (+4)15 (+2)16 (+3)10 (+0)13 (+1)15 (+2)
Damage immunities
fire
Senses
passive Perception 11
Languages
understands Abyssal, Common, and Infernal but can't speak

Traits

Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.

Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

How many nightmares for a fight?

A nightmare is worth 700 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many nightmares fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
2nd——1
3rd—12
4th122
5th246
6th358
7th479
8th5912
9th71112+
10th912+12+
11th1012+12+
12th1212+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the nightmare compares at CR 3

Against the 21 other challenge 3 monsters in the SRD 5.1, the nightmare has more hit points than 16 of them, which makes it one of the toughest at its CR. See every CR 3 monster.

StatisticNightmareCR 3 average
Armor Class1314.1
Hit points6859
Best attack bonus+6+5

Nightmare 2024 stat block

The 2024 Monster Manual revised the nightmare, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
13
Hit Points
68 (8d10 + 24)
Speed
60 ft., fly 90 ft. (hover)
Challenge
3 (700 XP)
STRDEXCONINTWISCHA
18 (+4)15 (+2)16 (+3)10 (+0)13 (+1)15 (+2)
Damage immunities
fire
Senses
passive Perception 11
Languages
Understands Abyssal, Common, and Infernal but can’t speak

Traits

Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

Similar monsters

Browse: all CR 3 monsters · fiends · every monster