Medium fey, chaotic evil · CR 3 · new in the 2024 rules (SRD 5.2)
Armor Class
15 (chain shirt)
Hit Points
65 (10d8 + 20)
Speed
30 ft.
Challenge
3 (700 XP)
STR
DEX
CON
INT
WIS
CHA
17 (+3)
14 (+2)
14 (+2)
11 (+0)
12 (+1)
11 (+0)
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Goblin
Gear
Chain Shirt, Javelins (6), Morningstar
Traits
Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.
Actions
Multiattack. The bugbear makes two Javelin or Morningstar attacks.
Javelin. Melee or Ranged Attack Roll: +5, reach 10 ft. or range 30/120 ft. Hit: 13 (3d6 + 3) Piercing damage.
Morningstar. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage.
Bonus actions
Quick Grapple. Dexterity Saving Throw: DC 13, one Medium or smaller creature the bugbear can see within 10 feet. Failure: The target has the Grappled condition (escape DC 13).
The bugbear stalker isn’t in the 2014 SRD 5.1; this is its stat block from the SRD 5.2. For the 2014 version of its kin, see the Bugbear.
How many bugbear stalkers for a fight?
A bugbear stalker is worth 700 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many bugbear stalkers fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
2nd
—
—
1
3rd
—
1
2
4th
1
2
2
5th
2
4
6
6th
3
5
8
7th
4
7
9
8th
5
9
12
9th
7
11
12+
10th
9
12+
12+
11th
10
12+
12+
12th
12
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the bugbear stalker compares at CR 3
Against the 22 other challenge 3 monsters in the SRD 5.1, the bugbear stalker has more hit points than 16 of them, which makes it tougher than most at its CR. See every CR 3 monster.