Small fey, chaotic neutral · CR 1/8 · new in the 2024 rules (SRD 5.2)
Armor Class
12
Hit Points
7 (2d6)
Speed
30 ft.
Challenge
1/8 (25 XP)
STR
DEX
CON
INT
WIS
CHA
8 (-1)
15 (+2)
10 (+0)
10 (+0)
8 (-1)
8 (-1)
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin
Gear
Daggers (3)
Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Bonus actions
Nimble Escape. The goblin takes the Disengage or Hide action.
The goblin minion isn’t in the 2014 SRD 5.1; this is its stat block from the SRD 5.2. For the 2014 version of its kin, see the Goblin.
How many goblin minions for a fight?
A goblin minion is worth 25 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many goblin minions fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
1st
8
12
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the goblin minion compares at CR 1/8
Against the 19 other challenge 1/8 monsters in the SRD 5.1, the goblin minion has more hit points than 5 of them, which makes it a little frailer than most at its CR. See every CR 1/8 monster.