Small fey, chaotic neutral · CR 1 · new in the 2024 rules (SRD 5.2)
Armor Class
17 (chain shirt, shield)
Hit Points
21 (6d6)
Speed
30 ft.
Challenge
1 (200 XP)
STR
DEX
CON
INT
WIS
CHA
10 (+0)
15 (+2)
10 (+0)
10 (+0)
8 (-1)
10 (+0)
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin
Gear
Chain Shirt, Scimitar, Shield, Shortbow
Actions
Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Bonus actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Reactions
Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.
The goblin boss isn’t in the 2014 SRD 5.1; this is its stat block from the SRD 5.2. For the 2014 version of its kin, see the Goblin.
How many goblin bosses for a fight?
A goblin boss is worth 200 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many goblin bosses fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
1st
1
1
2
2nd
2
3
4
3rd
3
4
8
4th
5
7
10
5th
10
12+
12+
6th
12
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the goblin boss compares at CR 1
Against the 25 other challenge 1 monsters in the SRD 5.1, the goblin boss has more hit points than 4 of them, which makes it one of the frailest at its CR. See every CR 1 monster.