Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Teleport (Recharge 4–6). The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 ft. to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.
How many blink dogs for a fight?
A blink dog is worth 50 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many blink dogs fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
1st
4
6
8
2nd
8
12
12+
3rd
12
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the blink dog compares at CR 1/4
Against the 31 other challenge 1/4 monsters in the SRD 5.1, the blink dog has more hit points than 26 of them, which makes it one of the toughest at its CR. See every CR 1/4 monster.
Statistic
Blink Dog
CR 1/4 average
Armor Class
13
11.7
Hit points
22
15
Best attack bonus
+3
+4
Blink Dog 2024 stat block
The 2024 Monster Manual revised the blink dog, and the SRD 5.2 carries the new stat block. What changed:
Gone from it: Keen Hearing and Smell.
Armor Class
13
Hit Points
22 (4d8 + 4)
Speed
40 ft.
Challenge
1/4 (50 XP)
STR
DEX
CON
INT
WIS
CHA
12 (+1)
17 (+3)
12 (+1)
10 (+0)
13 (+1)
11 (+0)
Senses
darkvision 60 ft., passive Perception 15
Languages
Blink Dog; understands Elvish and Sylvan but can’t speak them