Satyr icon: a set of panpipes
Icon by Delapouite, CC BY 3.0

Satyr 5e stat block

Medium fey, chaotic neutral · CR 1/2 · 2024 stat block below

Armor Class
14 (leather armor)
Hit Points
31 (7d8)
Speed
40 ft.
Challenge
1/2 (100 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
12 (+1)16 (+3)11 (+0)12 (+1)10 (+0)14 (+2)
Skills
Perception +2, Performance +6, Stealth +5
Senses
passive Perception 12
Languages
Common, Elvish, Sylvan

Traits

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

How many satyrs for a fight?

A satyr is worth 100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many satyrs fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
1st234
2nd468
3rd6912+
4th1012+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the satyr compares at CR 1/2

Against the 32 other challenge 1/2 monsters in the SRD 5.1, the satyr has more hit points than 31 of them, which makes it one of the toughest at its CR. See every CR 1/2 monster.

StatisticSatyrCR 1/2 average
Armor Class1412.4
Hit points3120
Best attack bonus+5+4

Satyr 2024 stat block

The 2024 Monster Manual revised the satyr, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
13
Hit Points
31 (7d8)
Speed
40 ft.
Challenge
1/2 (100 XP)
STRDEXCONINTWISCHA
12 (+1)16 (+3)11 (+0)12 (+1)10 (+0)14 (+2)
Senses
passive Perception 12
Languages
Common, Elvish, Sylvan

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

Similar monsters

Browse: all CR 1/2 monsters · fey · every monster