Goblin icon: a grinning goblin head
Icon by Delapouite, CC BY 3.0

Goblin 5e stat block

Small humanoid (goblinoid), neutral evil · CR 1/4 · 2024 version: Goblin Warrior

Armor Class
15 (leather armor, shield)
Hit Points
7 (2d6)
Speed
30 ft.
Challenge
1/4 (50 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
8 (-1)14 (+2)10 (+0)10 (+0)8 (-1)8 (-1)
Skills
Stealth +6
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin

Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

How goblins fight

A goblin has 7 hit points and dies to almost any hit, but AC 15 means 1st-level characters miss it about half the time. Its trick is Nimble Escape: it can Disengage or Hide as a bonus action every turn. Played well, a goblin shoots its shortbow, ducks out of sight, and shoots again from hiding with advantage.

Hiding needs somewhere to hide. In heavy undergrowth, darkness or a ruin full of corners, goblins are a nasty ambush. In an open field, Nimble Escape is just a free Disengage and they go down quickly.

Running goblins at the table

Common questions

How many goblins for a party of four 1st-level characters?

By the Dungeon Master’s Guide’s encounter math, two goblins is Easy, three is Hard, and four is Deadly on paper: 200 XP, doubled for a group of four, is exactly the party’s Deadly threshold of 400. In practice goblins die fast in the open, so four is a fair fight unless they ambush from cover.

How does a goblin use a shield and a shortbow?

It can’t, strictly. The shortbow needs two hands, so a goblin shooting isn’t using its shield and should be AC 13, not 15. Many DMs ignore this; some drop the shield and use AC 13 for archers.

How much XP is a goblin worth?

50 XP at challenge 1/4. The Dungeon Master’s Guide’s group multiplier only affects how hard the fight is, not the XP the party earns.

Where is the goblin boss?

The 2014 goblin boss is in the Monster Manual but not the SRD 5.1. The 2024 rules put one in the SRD 5.2: the goblin boss, CR 1 with AC 17, 21 hit points, two attacks a turn and a reaction that redirects an attack onto a nearby ally. A hobgoblin or bugbear also makes a good leader.

Can I play a goblin?

Yes. The builder includes the goblin race, with Nimble Escape and Fury of the Small, from Volo’s Guide to Monsters and Monsters of the Multiverse.

Goblins compared with similar monsters

MonsterHow it compares
KoboldCR 1/8. Weaker, but Pack Tactics gives advantage when an ally is next to the target. Sunlight Sensitivity makes kobolds a cave and night-time enemy.
HobgoblinCR 1/2. AC 18 and disciplined: Martial Advantage adds 2d6 when an ally is next to the target. Goblins’ taskmasters.
BugbearCR 1. 27 hit points and a hard-hitting morningstar, with extra damage when it surprises you. The goblinoid bruiser.
OrcCR 1/2. More hit points and a greataxe, and Aggressive lets it charge as a bonus action. Orcs close in where goblins hang back.
WolfCR 1/4, the same challenge as a goblin. Pack Tactics and a bite that knocks you prone. Goblins often keep them, or ride worgs.

How many goblins for a fight?

A goblin is worth 50 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many goblins fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
1st468
2nd81212+
3rd1212+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the goblin compares at CR 1/4

Against the 31 other challenge 1/4 monsters in the SRD 5.1, the goblin has more hit points than 2 of them, which makes it one of the frailest at its CR. See every CR 1/4 monster.

StatisticGoblinCR 1/4 average
Armor Class1511.7
Hit points715
Best attack bonus+4+4

2024 stat block: Goblin Warrior

The 2024 Monster Manual revised the goblin, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
15 (leather armor, shield)
Hit Points
10 (3d6)
Speed
30 ft.
Challenge
1/4 (50 XP)
STRDEXCONINTWISCHA
8 (-1)15 (+2)10 (+0)10 (+0)8 (-1)8 (-1)
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin
Gear
Leather Armor, Scimitar, Shield, Shortbow

Actions

Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Related 2024 stat blocks

The 2024 rules add Goblin Boss (CR 1) and Goblin Minion (CR 1/8) beside the goblin.

Similar monsters

Browse: all CR 1/4 monsters · humanoids · every monster