Hobgoblin icon: a goblin’s face
Icon by Caro Asercion, CC BY 3.0

Hobgoblin 5e stat block

Medium humanoid (goblinoid), lawful evil · CR 1/2 · 2024 version: Hobgoblin Warrior

Armor Class
18 (chain mail, shield)
Hit Points
11 (2d8+2)
Speed
30 ft.
Challenge
1/2 (100 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
13 (+1)12 (+1)12 (+1)10 (+0)10 (+0)9 (-1)
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Goblin

Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

How hobgoblins fight

A hobgoblin is a CR 1/2 goblinoid soldier: 11 hit points but AC 18 from chain mail and a shield, a longsword (1d8 + 1) and a longbow (1d8 + 1). On its own it’s unremarkable. What makes hobgoblins dangerous is Martial Advantage.

Once per turn, a hobgoblin deals an extra 2d6 damage to a creature it hits with a weapon attack if one of its allies, any ally that isn’t incapacitated, is within 5 feet of that creature. In a group that means nearly every hit deals 1d8 + 1 + 2d6, about 12 damage, which can drop a 1st-level wizard in one blow.

Running hobgoblins at the table

Common questions

How does Martial Advantage work?

Once per turn, when the hobgoblin hits a creature with a weapon attack, it deals an extra 2d6 damage if an ally of the hobgoblin is within 5 feet of that creature and isn’t incapacitated. It works with ranged attacks too.

Why does a hobgoblin have AC 18 but only 11 hit points?

It wears chain mail (AC 16) and carries a shield (+2). It’s a trained soldier, not a big creature: hard to hit, but it goes down fast when you do.

How many hobgoblins for a party of four 1st-level characters?

Hobgoblins are 100 XP each. By the Dungeon Master’s Guide’s encounter math, two are a Hard fight and three are Deadly for four 1st-level characters. With Martial Advantage, the Deadly label is deserved.

Can I play a hobgoblin?

Yes. The builder includes the hobgoblin race from Volo’s Guide to Monsters and Monsters of the Multiverse.

Where are the hobgoblin captain and warlord?

The hobgoblin captain is in the SRD 5.2, so it has a page here with its 2024 stat block. The warlord is in the Monster Manual but not the SRD, so it isn’t on this site; a knight or veteran makes a good hobgoblin commander.

Hobgoblins compared with similar monsters

MonsterHow it compares
GoblinCR 1/4. The small, sneaky goblinoid. Hides and runs where a hobgoblin holds the line.
BugbearCR 1. The big goblinoid: fewer tactics, a much harder hit, and extra damage when it surprises you.
OrcCR 1/2. Same challenge, more hit points and less armor. Charges where hobgoblins form ranks.
GuardCR 1/8. A human soldier with a spear and AC 16. A hobgoblin without the chain mail or the extra damage.
GnollCR 1/2. Same challenge, but a chaotic raider whose kills fuel extra bites.

How many hobgoblins for a fight?

A hobgoblin is worth 100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many hobgoblins fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
1st234
2nd468
3rd6912+
4th1012+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the hobgoblin compares at CR 1/2

Against the 32 other challenge 1/2 monsters in the SRD 5.1, the hobgoblin has more hit points than 1 of them, which makes it one of the frailest at its CR. See every CR 1/2 monster.

StatisticHobgoblinCR 1/2 average
Armor Class1812.3
Hit points1121
Best attack bonus+3+4

2024 stat block: Hobgoblin Warrior

The 2024 Monster Manual revised the hobgoblin, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
18 (half-plate armor, shield)
Hit Points
11 (2d8 + 2)
Speed
30 ft.
Challenge
1/2 (100 XP)
STRDEXCONINTWISCHA
13 (+1)12 (+1)12 (+1)10 (+0)10 (+0)9 (-1)
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Goblin
Gear
Half Plate Armor, Longbow, Longsword, Shield

Traits

Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.

Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.

Related 2024 stat blocks

The 2024 rules add Hobgoblin Captain (CR 3) beside the hobgoblin.

Similar monsters

Browse: all CR 1/2 monsters · humanoids · every monster