Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.
How the jackal compares at CR 0
Against the 28 other challenge 0 monsters in the SRD 5.1, the jackal has more hit points than 14 of them, which makes it tougher than most at its CR. See every CR 0 monster.
Statistic
Jackal
CR 0 average
Armor Class
12
11
Hit points
3
3
Best attack bonus
+1
+2
Jackal 2024 stat block
The 2024 Monster Manual revised the jackal, and the SRD 5.2 carries the new stat block. What changed:
Gone from it: Keen Hearing and Smell and Pack Tactics.