- Armor Class
- 12
- Hit Points
- 3 (1d6)
- Speed
- 5 ft., swim 30 ft.
- Challenge
- 0 (10 XP)
- Proficiency bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 4 (-3) | 15 (+2) | 11 (+0) | 3 (-4) | 10 (+0) | 4 (-3) |
- Skills
- Perception +2, Stealth +4
- Senses
- darkvision 30 ft., passive Perception 12
- Languages
- —
Traits
Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Against the 28 other challenge 0 monsters in the SRD 5.1, the octopus has more hit points than 14 of them, which makes it tougher than most at its CR. See every CR 0 monster.
Octopus 2024 stat block
The 2024 Monster Manual revised the octopus, and the SRD 5.2 carries the new stat block. What changed:
- New in its stat block: Compression.
- Gone from it: Hold Breath and Underwater Camouflage.
- Armor Class
- 12
- Hit Points
- 3 (1d6)
- Speed
- 5 ft., swim 30 ft.
- Challenge
- 0 (10 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 4 (-3) | 15 (+2) | 11 (+0) | 3 (-4) | 10 (+0) | 4 (-3) |
- Senses
- darkvision 30 ft., passive Perception 12
- Languages
- None
Traits
Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Reactions
Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.