Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The quipper can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
How the quipper compares at CR 0
Against the 28 other challenge 0 monsters in the SRD 5.1, the quipper has more hit points than 0 of them, which makes it one of the frailest at its CR. See every CR 0 monster.
Statistic
Quipper
CR 0 average
Armor Class
13
11
Hit points
1
4
Best attack bonus
+5
+2
2024 stat block: Piranha
The 2024 Monster Manual revised the quipper, and the SRD 5.2 carries the new stat block. What changed:
It’s called the Piranha in the 2024 rules.
Speed: 0 ft., swim 40 ft. → 5 ft., swim 40 ft..
Gone from it: Blood Frenzy.
Armor Class
13
Hit Points
1 (1d4 - 1)
Speed
5 ft., swim 40 ft.
Challenge
0 (10 XP)
STR
DEX
CON
INT
WIS
CHA
2 (-4)
16 (+3)
9 (-1)
1 (-5)
7 (-2)
2 (-4)
Senses
darkvision 60 ft., passive Perception 8
Languages
None
Traits
Water Breathing. The piranha can breathe only underwater.
Actions
Bite. Melee Attack Roll: +5 (with Advantage if the target doesn’t have all its Hit Points), reach 5 ft. Hit: 1 Piercing damage.