Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.
How the scorpion compares at CR 0
Against the 28 other challenge 0 monsters in the SRD 5.1, the scorpion has more hit points than 0 of them, which makes it one of the frailest at its CR. See every CR 0 monster.
Statistic
Scorpion
CR 0 average
Armor Class
11
11.1
Hit points
1
4
Best attack bonus
+2
+2
Scorpion 2024 stat block
The 2024 Monster Manual revised the scorpion, and the SRD 5.2 carries the new stat block. What changed:
The numbers are the same; the text follows the 2024 rules glossary.
Armor Class
11
Hit Points
1 (1d4 - 1)
Speed
10 ft.
Challenge
0 (10 XP)
STR
DEX
CON
INT
WIS
CHA
2 (-4)
11 (+0)
8 (-1)
1 (-5)
8 (-1)
2 (-4)
Senses
blindsight 10 ft., passive Perception 9
Languages
None
Actions
Sting. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage plus 3 (1d6) Poison damage.