Dwarf 5e race & species
2014 race (SRD 5.1): Constitution +2 · Medium · speed 25 ft.
2024 species (SRD 5.2): Humanoid · Medium · speed 30 ft.
Jump to: 2014 race · 2024 species · What changed
| 2014 race | 2024 species | |
|---|---|---|
| Ability scores | Constitution +2 | From your background |
| Size | Medium | Medium |
| Speed | 25 ft. | 30 ft. |
| Darkvision | 60 ft. | 120 ft. |
| Traits | Darkvision, Dwarven Resilience, Stonecunning, Dwarven Combat Training, Tool Proficiency | Darkvision, Dwarven Resilience, Dwarven Toughness, Stonecunning |
| Subrace or lineage | Hill Dwarf | — |
Dwarf race (2014, SRD 5.1)
- Ability Score Increase
- Constitution +2
- Size
- Medium
- Speed
- 25 feet
- Languages
- Common, Dwarvish
Age. Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.
Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.
Hill Dwarf
As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience.
Ability Score Increase. Wisdom +1.
Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Dwarf species (2024, SRD 5.2)
- Creature type
- Humanoid
- Size
- Medium
- Speed
- 30 feet
As a Dwarf, you have these special traits.
Darkvision (120 ft.). You have Darkvision with a range of 120 feet.
Dwarven Resilience. You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
Dwarven Toughness. Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.
Stonecunning. As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching a stone surface to use this Tremorsense. The stone can be natural or worked.
You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
What changed in 2024
- Speed 25 → 30 feet.
- Darkvision 60 ft. → 120 ft.
- No ability score increase: in the 2024 rules those come from your background instead (2014: Constitution +2).
- Subraces: Hill Dwarf in 2014; none in 2024.
Play a dwarf
Pick Dwarf on the builder’s race step and its traits, speed and senses go straight onto your sheet. Beyond these SRD options, the builder has 143 races and variants from the Player’s Handbook and the expansion books. To plan your scores first, the point buy calculator adds 2014 racial or 2024 background bonuses for you, or roll a set with the 4d6 ability score roller.