Dwarf 5e race & species

2014 race (SRD 5.1): Constitution +2 · Medium · speed 25 ft.
2024 species (SRD 5.2): Humanoid · Medium · speed 30 ft.

Jump to: 2014 race · 2024 species · What changed

2014 race2024 species
Ability scoresConstitution +2From your background
SizeMediumMedium
Speed25 ft.30 ft.
Darkvision60 ft.120 ft.
TraitsDarkvision, Dwarven Resilience, Stonecunning, Dwarven Combat Training, Tool ProficiencyDarkvision, Dwarven Resilience, Dwarven Toughness, Stonecunning
Subrace or lineageHill Dwarf—

Dwarf race (2014, SRD 5.1)

Ability Score Increase
Constitution +2
Size
Medium
Speed
25 feet
Languages
Common, Dwarvish

Age. Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.

Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.

Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.

Hill Dwarf

As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience.

Ability Score Increase. Wisdom +1.

Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Dwarf species (2024, SRD 5.2)

Creature type
Humanoid
Size
Medium
Speed
30 feet

As a Dwarf, you have these special traits.

Darkvision (120 ft.). You have Darkvision with a range of 120 feet.

Dwarven Resilience. You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.

Dwarven Toughness. Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.

Stonecunning. As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching a stone surface to use this Tremorsense. The stone can be natural or worked.

You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

What changed in 2024

Play a dwarf

Pick Dwarf on the builder’s race step and its traits, speed and senses go straight onto your sheet. Beyond these SRD options, the builder has 143 races and variants from the Player’s Handbook and the expansion books. To plan your scores first, the point buy calculator adds 2014 racial or 2024 background bonuses for you, or roll a set with the 4d6 ability score roller.

Other species