Elf 5e race & species
2014 race (SRD 5.1): Dexterity +2 · Medium · speed 30 ft.
2024 species (SRD 5.2): Humanoid · Medium · speed 30 ft.
Jump to: 2014 race · 2024 species · What changed
| 2014 race | 2024 species | |
|---|---|---|
| Ability scores | Dexterity +2 | From your background |
| Size | Medium | Medium |
| Speed | 30 ft. | 30 ft. |
| Darkvision | 60 ft. | 60 ft. |
| Traits | Darkvision, Fey Ancestry, Trance, Keen Senses | Darkvision, Elven Lineage, Fey Ancestry, Keen Senses, Trance |
| Subrace or lineage | High Elf | Drow, High Elf, Wood Elf |
Elf race (2014, SRD 5.1)
- Ability Score Increase
- Dexterity +2
- Size
- Medium
- Speed
- 30 feet
- Languages
- Common, Elvish
Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Alignment. Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not.
Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance. Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Keen Senses. You have proficiency in the Perception skill.
High Elf
As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many fantasy gaming worlds, there are two kinds of high elves. One type is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The other type is more common and more friendly, and often encountered among humans and other races.
Ability Score Increase. Intelligence +1.
Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Extra Language. You can speak, read, and write one extra language of your choice.
Elf species (2024, SRD 5.2)
- Creature type
- Humanoid
- Size
- Medium
- Speed
- 30 feet
As an Elf, you have these special traits.
Darkvision (60 ft.). You have Darkvision with a range of 60 feet.
Elven Lineage. You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table.
You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).
| Lineage | Level 1 | Level 3 | Level 5 |
|---|---|---|---|
| Drow | The range of your Darkvision increases to 120 feet. You also know the Dancing Lights cantrip. | Faerie Fire | Darkness |
| High Elf | You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. | Detect Magic | Misty Step |
| Wood Elf | Your Speed increases to 35 feet. You also know the Druidcraft cantrip. | Longstrider | Pass without Trace |
Fey Ancestry. You have Advantage on saving throws you make to avoid or end the Charmed condition.
Keen Senses. You have proficiency in the Insight, Perception, or Survival skill.
Trance. You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
What changed in 2024
- No ability score increase: in the 2024 rules those come from your background instead (2014: Dexterity +2).
- Subraces: High Elf in 2014; Drow, High Elf, Wood Elf in 2024.
Play an elf
Pick Elf on the builder’s race step and its traits, speed and senses go straight onto your sheet. Beyond these SRD options, the builder has 143 races and variants from the Player’s Handbook and the expansion books. To plan your scores first, the point buy calculator adds 2014 racial or 2024 background bonuses for you, or roll a set with the 4d6 ability score roller.