Arcane Eye spell icon: a floating eyeball
Icon by Lorc, CC BY 3.0

Arcane Eye 5e spell

4th-level divination (concentration) · 2024 version below

Casting time
1 action
Range
30 feet
Components
V, S, M (A bit of bat fur)
Duration
Concentration, Up to 1 hour
School
Divination
Level
4

You create an invisible, magical eye within range that hovers in the air for the duration.

You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction.

As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.

Classes that can cast Arcane Eye

ClassFirst availableSpellcasting ability
Wizard spells7th character levelIntelligence

Arcane Eye in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action
Range
30 feet
Components
V, S, M (a bit of bat fur)
Duration
Concentration, up to 1 hour
School
Divination
Level
4
Classes
Wizard
Tags
concentration

You create an Invisible, invulnerable eye within range that hovers for the duration. You mentally receive visual information from the eye, which can see in every direction. It also has Darkvision with a range of 30 feet.

As a Bonus Action, you can move the eye up to 30 feet in any direction. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 4th-level divination spells

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