Color Spray spell icon: a rainbow streaking from a star
Icon by Lorc, CC BY 3.0

Color Spray 5e spell

1st-level illusion · 2024 version below

Casting time
1 action
Range
Self (15-foot cone)
Components
V, S, M (A pinch of powder or sand that is colored red, yellow, and blue)
Duration
1 round
School
Illusion
Level
1

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).

Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

At higher levels

When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

Classes that can cast Color Spray

ClassFirst availableSpellcasting ability
Sorcerer spells1st character levelCharisma
Wizard spells1st character levelIntelligence

Color Spray in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Action
Range
Self
Components
V, S, M (a pinch of colorful sand)
Duration
Instantaneous
School
Illusion
Level
1
Classes
Bard, Sorcerer, Wizard

You launch a dazzling array of flashing, colorful light. Each creature in a 15-foot Cone originating from you must succeed on a Constitution saving throw or have the Blinded condition until the end of your next turn.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 1st-level illusion spells

Browse: all 1st-level spells · illusion spells