Control Weather spell icon: sun and clouds
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Control Weather 5e spell

8th-level transmutation (concentration) · 2024 version below

Casting time
10 minutes
Range
Self (5-mile radius)
Components
V, S, M (Burning incense and bits of earth and wood mixed in water)
Duration
Concentration, Up to 8 hours
School
Transmutation
Level
8

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

When you cast the spell, you change the current weather conditions, which are determined by the GM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

##### Precipitation

StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard

##### Temperature

StageCondition
1Unbearable heat
2Hot
3Warm
4Cool
5Cold
6Arctic cold

##### Wind

StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm

Classes that can cast Control Weather

ClassFirst availableSpellcasting ability
Cleric spells15th character levelWisdom
Druid spells15th character levelWisdom
Wizard spells15th character levelIntelligence

Control Weather in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
10 minutes
Range
Self
Components
V, S, M (burning incense)
Duration
Concentration, up to 8 hours
School
Transmutation
Level
8
Classes
Cleric, Druid, Wizard
Tags
concentration

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors.

When you cast the spell, you change the current weather conditions, which are determined by the GM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

Precipitation

StageCondition
1Clear
2Light clouds
3Overcast or ground fog
4Rain, hail, or snow
5Torrential rain, driving hail, or blizzard

Temperature

StageCondition
1Heat wave
2Hot
3Warm
4Cool
5Cold
6Freezing

Wind

StageCondition
1Calm
2Moderate wind
3Strong wind
4Gale
5Storm

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 8th-level transmutation spells

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