- Casting time
- 1 action
- Range
- 60 feet
- Components
- V, S, M (Pinch of sulfur)
- Duration
- Instantaneous
- School
- Evocation
- Level
- 5
- Saving throw
- Dexterity
- Damage type
- Fire
A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.
At higher levels
When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
Flame Strike in the 2024 rules
The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:
- Dice in the main effect: 4d6 → 5d6.
- Casting time
- Action
- Range
- 60 feet
- Components
- V, S, M (a pinch of sulfur)
- Duration
- Instantaneous
- School
- Evocation
- Level
- 5
- Classes
- Cleric
A vertical column of brilliant fire roars down from above. Each creature in a 10-foot-radius, 40-foothigh Cylinder centered on a point within range makes a Dexterity saving throw, taking 5d6 Fire damage and 5d6 Radiant damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The Fire damage and the Radiant damage increase by 1d6 for each spell slot level above 5.
2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.