Cone of Cold spell icon: frost blasting from an open hand
Icon by Delapouite, CC BY 3.0

Cone of Cold 5e spell

5th-level evocation · 2024 version below

Casting time
1 action
Range
Self (60-foot cone)
Components
V, S, M (A small crystal or glass cone)
Duration
Instantaneous
School
Evocation
Level
5
Saving throw
Constitution
Damage type
Cold

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

A creature killed by this spell becomes a frozen statue until it thaws.

At higher levels

When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

Cone of Cold damage by spell slot level

Spell slot levelDamageAverage
5th8d8 cold36
6th9d8 cold40.5
7th10d8 cold45
8th11d8 cold49.5
9th12d8 cold54

Averages are the dice’s expected total. A target that succeeds on its Constitution save takes half. Roll any row in the dice roller.

How Cone of Cold plays

A 60-foot cone of freezing air blasts out from your hands. Every creature in it makes a Constitution saving throw, taking 8d8 cold damage on a failure, 36 on average, or half on a success. A creature killed by it becomes a frozen statue until it thaws.

It asks for a Constitution save instead of the usual Dexterity. That matters against nimble enemies like rogues and monks, which tend to pass Dexterity saves, though big brutes and undead often have strong Constitution. Because the cone starts at you, you’ll usually need to be near the front of the fight to catch much with it.

When to pick Cone of Cold

Common questions

How much damage does Cone of Cold do?

8d8 cold, 36 on average, and half on a successful Constitution save. Each slot level above 5th adds 1d8.

How big is a 60-foot cone?

It extends 60 feet from you, and its width at any point equals its distance from you, so it’s 60 feet wide at the far end. You aren’t in your own cone.

What does the frozen statue part do?

A creature killed by the spell becomes a frozen statue until it thaws. It’s already dead, so it has no effect in combat; it’s flavor, and a good clue for players who find frozen bodies later.

Cone of Cold or Fireball at 5th level?

About the same damage: 36 for Cone of Cold against 35 for a 5th-level Fireball. Fireball reaches 150 feet and asks for Dexterity; Cone of Cold starts at you and asks for Constitution. Carry both if you can.

Can druids cast Cone of Cold?

Not under the 2014 rules: it’s a sorcerer and wizard spell. The 2024 rules add it to the druid list.

Cone of Cold compared with similar spells

SpellHow it compares
Fireball3rd level: 8d6 fire in a 20-foot radius up to 150 feet away, on a Dexterity save. Cast from a 5th-level slot, it matches Cone of Cold.
Ice Storm4th level: 2d8 bludgeoning plus 4d6 cold in a 20-foot-radius cylinder up to 300 feet away, and it leaves difficult terrain.
Freezing Sphere6th level wizard spell: 10d6 cold in a 60-foot radius, and you can hold the globe to throw later.
Chain Lightning6th level: 10d8 lightning to up to four targets you pick, so no allies get caught.
Lightning Bolt3rd level: 8d6 lightning in a 100-foot line. The other shape for lined-up enemies.

Classes that can cast Cone of Cold

ClassFirst availableSpellcasting ability
Sorcerer spells9th character levelCharisma
Wizard spells9th character levelIntelligence

Cone of Cold in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Action
Range
Self
Components
V, S, M (a small crystal or glass cone)
Duration
Instantaneous
School
Evocation
Level
5
Classes
Druid, Sorcerer, Wizard

You unleash a blast of cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 5th-level evocation spells

Other cold spells

Browse: all 5th-level spells · evocation spells · cold damage spells