Ice Storm spell icon: a cloud dropping snow and hail
Icon by Lorc, CC BY 3.0

Ice Storm 5e spell

4th-level evocation · 2024 version below

Casting time
1 action
Range
300 feet
Components
V, S, M (A pinch of dust and a few drops of water)
Duration
Instantaneous
School
Evocation
Level
4
Saving throw
Dexterity
Damage type
Bludgeoning

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At higher levels

When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

Ice Storm damage by spell slot level

Spell slot levelDamageAverage
4th2d8 bludgeoning + 4d6 cold23
5th3d8 bludgeoning + 4d6 cold27.5
6th4d8 bludgeoning + 4d6 cold32
7th5d8 bludgeoning + 4d6 cold36.5
8th6d8 bludgeoning + 4d6 cold41
9th7d8 bludgeoning + 4d6 cold45.5

Averages are the dice’s expected total. A target that succeeds on its Dexterity save takes half. Roll any row in the dice roller.

Classes that can cast Ice Storm

ClassFirst availableSpellcasting ability
Druid spells7th character levelWisdom
Sorcerer spells7th character levelCharisma
Wizard spells7th character levelIntelligence

Ice Storm in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Action
Range
300 feet
Components
V, S, M (a mitten)
Duration
Instantaneous
School
Evocation
Level
4
Classes
Druid, Sorcerer, Wizard

Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one.

Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.

Using a Higher-Level Spell Slot. The Bludgeoning damage increases by 1d10 for each spell slot level above 4.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 4th-level evocation spells

Other bludgeoning spells

Browse: all 4th-level spells · evocation spells · bludgeoning damage spells