A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels
When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.
Mass Cure Wounds healing by spell slot level
Spell slot level
Healing
Average
5th
3d8 + mod
13.5 + mod
6th
4d8 + mod
18 + mod
7th
5d8 + mod
22.5 + mod
8th
6d8 + mod
27 + mod
9th
7d8 + mod
31.5 + mod
Averages are the dice’s expected total; “mod” is your spellcasting ability modifier. Roll any row in the dice roller.
How Mass Cure Wounds plays
Pick a point within 60 feet, then choose up to six creatures within 30 feet of it. Each one regains 3d8 plus your spellcasting modifier in hit points. With a +4 modifier that’s about 17 hit points each, or roughly 100 across a party of six, from one action. Undead and constructs get nothing.
It’s the first spell that heals a whole party by a meaningful amount in the middle of a fight. The 30-foot radius is big enough to catch a scattered group, so you rarely need to move to use it.
When to pick Mass Cure Wounds
Clerics, druids and bards who are the party’s main healer should have it once they reach 9th level. After an area attack like a dragon’s breath, it undoes a lot of damage at once.
Don’t spend it on one target. For a single ally, a 5th-level slot does more as a big control spell now, and Heal does more at 11th level. Mass Cure Wounds earns its slot when three or more allies are hurt.
Out of combat, a short rest is still cheaper. Use the slot when the fight isn’t over.
Common questions
How much does Mass Cure Wounds heal?
3d8 plus your spellcasting modifier to each of up to six creatures: about 13.5 plus your modifier each. Each slot level above 5th adds 1d8 to every target.
Can I heal myself with Mass Cure Wounds?
Yes, if you’re within 30 feet of the point you choose. You’re one of the six creatures.
Does it wake up allies at 0 hit points?
Yes. Any healing brings a creature at 0 hit points back to consciousness.
Do I roll once or separately for each target?
The spell doesn’t say. Most tables roll once and apply the total to everyone, which is quicker; rolling separately gives the same average.
Does it heal undead or constructs?
No, it has no effect on either.
Is Mass Cure Wounds better than Mass Healing Word?
It heals far more, about 17 against about 7 per target with a +4 modifier, but it takes your action and a 5th-level slot. Mass Healing Word is a 3rd-level bonus action; use it to pick up several downed allies, and Mass Cure Wounds when everyone is badly hurt but still standing.
The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:
Its school changed from Evocation to Abjuration.
Dice in the main effect: 3d8 → 5d8.
Casting time
Action
Range
60 feet
Components
V, S
Duration
Instantaneous
School
Abjuration
Level
5
Classes
Bard, Cleric, Druid
A wave of healing energy washes out from a point you can see within range. Choose up to six creatures in a 30-foot-radius Sphere centered on that point. Each target regains Hit Points equal to 5d8 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 1d8 for each spell slot level above 5.
2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.