Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.
At higher levels
When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.
Heal healing by spell slot level
Spell slot level
Healing
Average
6th
70
70
7th
80
80
8th
90
90
9th
100
100
Averages are the dice’s expected total. Roll any row in the dice roller.
How Heal plays
Pick a creature you can see within 60 feet: it regains 70 hit points, no dice involved. It also ends blindness, deafness and any diseases on the target. Each slot level above 6th adds 10 more, up to 100 from a 9th-level slot.
Seventy hit points in one action puts most of an 11th-level character’s hit points back, and it works at range, so the cleric doesn’t have to run into the fight. It has no effect on undead or constructs.
When to pick Heal
Clerics and druids at 11th level and up should prepare it. It’s the biggest instant heal on one creature that you get before 9th-level spells.
Use it on one badly hurt ally. If three or four allies are each down 20 or 30, Mass Cure Wounds does more with a smaller slot.
Don’t use it to pick someone up from 0.Healing Word does that for a 1st-level slot and a bonus action. Heal is for the ally who will die next round without a big refill.
Common questions
How much does Heal restore when upcast?
70 at 6th level, 80 at 7th, 90 at 8th and 100 at 9th.
Does Heal need to be touch?
No. It reaches any creature you can see within 60 feet.
Does Heal cure poison?
Not under the 2014 rules: it ends blindness, deafness and diseases. The 2024 version ends the Blinded, Deafened and Poisoned conditions instead.
Does Heal work on undead or constructs?
No, it has no effect on either. A warforged player character is a humanoid, not a construct, so it can be healed.
Can Heal bring back a dead creature?
No. It restores hit points to a living creature, including one at 0 hit points, but a dead one needs a spell like Revivify or Raise Dead.
Heal or Mass Cure Wounds?
Heal gives one creature 70. Mass Cure Wounds gives up to six creatures 3d8 + your modifier, about 17 each. Spread damage calls for Mass Cure Wounds; one ally about to go down calls for Heal.
The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:
Its school changed from Evocation to Abjuration.
Casting time
Action
Range
60 feet
Components
V, S
Duration
Instantaneous
School
Abjuration
Level
6
Classes
Cleric, Druid
Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.
Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.
2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.