Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
How many sahuagin for a fight?
A sahuagin is worth 100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many sahuagin fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
1st
2
3
4
2nd
4
6
8
3rd
6
9
12+
4th
10
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the sahuagin compares at CR 1/2
Against the 32 other challenge 1/2 monsters in the SRD 5.1, the sahuagin has more hit points than 15 of them, which makes it a little frailer than most at its CR. See every CR 1/2 monster.
Statistic
Sahuagin
CR 1/2 average
Armor Class
12
12.4
Hit points
22
20
Best attack bonus
+3
+4
2024 stat block: Sahuagin Warrior
The 2024 Monster Manual revised the sahuagin, and the SRD 5.2 carries the new stat block. What changed:
It’s called the Sahuagin Warrior in the 2024 rules.
Its creature type changed from humanoid to fiend.
New in its stat block: Claw and Aquatic Charge.
Gone from it: Bite, Claws and Spear.
Armor Class
12
Hit Points
22 (4d8 + 4)
Speed
30 ft., swim 40 ft.
Challenge
1/2 (100 XP)
STR
DEX
CON
INT
WIS
CHA
13 (+1)
11 (+0)
12 (+1)
12 (+1)
13 (+1)
9 (-1)
Damage resistances
acid, cold
Senses
darkvision 120 ft., passive Perception 15
Languages
Sahuagin
Traits
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.