Blight spell icon: a withered, dead tree
Icon by Lorc, CC BY 3.0

Blight 5e spell

4th-level necromancy · 2024 version below

Casting time
1 action
Range
30 feet
Components
V, S
Duration
Instantaneous
School
Necromancy
Level
4
Saving throw
Constitution
Damage type
Necrotic

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

At higher levels

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

Blight damage by spell slot level

Spell slot levelDamageAverage
4th8d8 necrotic36
5th9d8 necrotic40.5
6th10d8 necrotic45
7th11d8 necrotic49.5
8th12d8 necrotic54
9th13d8 necrotic58.5

Averages are the dice’s expected total. A target that succeeds on its Constitution save takes half. Roll any row in the dice roller.

Classes that can cast Blight

ClassFirst availableSpellcasting ability
Druid spells7th character levelWisdom
Sorcerer spells7th character levelCharisma
Warlock spells7th character levelCharisma
Wizard spells7th character levelIntelligence

Blight in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action
Range
30 feet
Components
V, S
Duration
Instantaneous
School
Necromancy
Level
4
Classes
Druid, Sorcerer, Warlock, Wizard

A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one. A Plant creature automatically fails the save.

Alternatively, target a nonmagical plant that isn't a creature, such as a tree or shrub. It doesn't make a save; it simply withers and dies.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other necrotic spells

Browse: all 4th-level spells · necromancy spells · necrotic damage spells