Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.
At higher levels
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
Blight damage by spell slot level
Spell slot level
Damage
Average
4th
8d8 necrotic
36
5th
9d8 necrotic
40.5
6th
10d8 necrotic
45
7th
11d8 necrotic
49.5
8th
12d8 necrotic
54
9th
13d8 necrotic
58.5
Averages are the dice’s expected total. A target that succeeds on its Constitution save takes half. Roll any row in the dice roller.
The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:
Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.
Casting time
Action
Range
30 feet
Components
V, S
Duration
Instantaneous
School
Necromancy
Level
4
Classes
Druid, Sorcerer, Warlock, Wizard
A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one. A Plant creature automatically fails the save.
Alternatively, target a nonmagical plant that isn't a creature, such as a tree or shrub. It doesn't make a save; it simply withers and dies.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.
2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.