Otto’s Irresistible Dance spell icon: a pair of dancing shoes
Icon by Delapouite, CC BY 3.0

Otto’s Irresistible Dance (Irresistible Dance) 5e spell

6th-level enchantment (concentration) · called Irresistible Dance in the SRD 5.1 · 2024 version below

Casting time
1 action
Range
30 feet
Components
V
Duration
Concentration, Up to 1 minute
School
Enchantment
Level
6

Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can't be charmed are immune to this spell.

A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.

Classes that can cast Irresistible Dance

ClassFirst availableSpellcasting ability
Bard spells11th character levelCharisma
Wizard spells11th character levelIntelligence

Irresistible Dance in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action
Range
30 feet
Components
V
Duration
Concentration, up to 1 minute
School
Enchantment
Level
6
Classes
Bard, Wizard
Tags
concentration

One creature that you can see within range must make a Wisdom saving throw. On a successful save, the target dances comically until the end of its next turn, during which it must spend all its movement to dance in place.

On a failed save, the target has the Charmed condition for the duration. While Charmed, the target dances comically, must use all its movement to dance in place, and has Disadvantage on Dexterity saving throws and attack rolls, and other creatures have Advantage on attack rolls against it. On each of its turns, the target can take an action to collect itself and repeat the save, ending the spell on itself on a success.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 6th-level enchantment spells

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