Standing Leap. The toad's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.
Swallow. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time.
If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
How many giant toads for a fight?
A giant toad is worth 200 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many giant toads fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
1st
1
1
2
2nd
2
3
4
3rd
3
4
8
4th
5
7
10
5th
10
12+
12+
6th
12
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the giant toad compares at CR 1
Against the 24 other challenge 1 monsters in the SRD 5.1, the giant toad has more hit points than 21 of them, which makes it one of the toughest at its CR. See every CR 1 monster.
Statistic
Giant Toad
CR 1 average
Armor Class
11
13
Hit points
39
28
Best attack bonus
+4
+4
Giant Toad 2024 stat block
The 2024 Monster Manual revised the giant toad, and the SRD 5.2 carries the new stat block. What changed:
Speed: 20 ft., swim 40 ft. → 30 ft., swim 30 ft..
Armor Class
11
Hit Points
39 (6d10 + 6)
Speed
30 ft., swim 30 ft.
Challenge
1 (200 XP)
STR
DEX
CON
INT
WIS
CHA
15 (+2)
13 (+1)
13 (+1)
2 (-4)
10 (+0)
3 (-4)
Senses
darkvision 60 ft., passive Perception 10
Languages
None
Traits
Amphibious. The toad can breathe air and water.
Standing Leap. The toad’s Long Jump is up to 20 feet and its High Jump is up to 10 feet with or without a running start.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Poison damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).
Swallow. The toad swallows a Medium or smaller target it is grappling. While swallowed, the target isn’t Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the toad. In addition, the target takes 10 (3d6) Acid damage at the end of each of the toad’s turns. The toad can have only one target swallowed at a time, and it can’t use Bite while it has a swallowed target. If the toad dies, a swallowed creature is no longer Restrained and can escape from the corpse using 5 feet of movement, exiting with the Prone condition.