Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
How many giant wolf spiders for a fight?
A giant wolf spider is worth 50 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many giant wolf spiders fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
1st
4
6
8
2nd
8
12
12+
3rd
12
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the giant wolf spider compares at CR 1/4
Against the 31 other challenge 1/4 monsters in the SRD 5.1, the giant wolf spider has more hit points than 5 of them, which makes it one of the frailest at its CR. See every CR 1/4 monster.
Statistic
Giant Wolf Spider
CR 1/4 average
Armor Class
13
11.7
Hit points
11
15
Best attack bonus
+3
+4
Best save DC
11
11
Giant Wolf Spider 2024 stat block
The 2024 Monster Manual revised the giant wolf spider, and the SRD 5.2 carries the new stat block. What changed: