Guard Captain icon: a person
Icon by Delapouite, CC BY 3.0

Guard Captain 5e stat block (2024)

Medium or small humanoid, neutral · CR 4 · new in the 2024 rules (SRD 5.2)

Armor Class
18 (breastplate, shield)
Hit Points
75 (10d8 + 30)
Speed
30 ft.
Challenge
4 (1,100 XP)
STRDEXCONINTWISCHA
18 (+4)14 (+2)16 (+3)12 (+1)14 (+2)13 (+1)
Senses
passive Perception 14
Languages
Common
Gear
Breastplate, Javelins (6), Longsword, Shield

Actions

Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.

Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.

The guard captain isn’t in the 2014 SRD 5.1; this is its stat block from the SRD 5.2. For the 2014 version of its kin, see the Guard.

How many guard captains for a fight?

A guard captain is worth 1,100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many guard captains fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
3rd——1
4th—11
5th124
6th235
7th246
8th367
9th479
10th5811
11th61012+
12th812+12+
13th912+12+
14th1012+12+
15th1212+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the guard captain compares at CR 4

Against the 15 other challenge 4 monsters in the SRD 5.1, the guard captain has more hit points than 2 of them, which makes it one of the frailest at its CR. See every CR 4 monster.

StatisticGuard CaptainCR 4 average
Armor Class1812.7
Hit points7588

Similar monsters

Browse: all CR 4 monsters · humanoids · every monster