Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.
Actions
Multiattack. The familiar makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
Bonus actions
Deathless Agility. The familiar takes the Dash or Disengage action.
The vampire familiar isn’t in the 2014 SRD 5.1; this is its stat block from the SRD 5.2.
How many vampire familiars for a fight?
A vampire familiar is worth 700 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many vampire familiars fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
2nd
—
—
1
3rd
—
1
2
4th
1
2
2
5th
2
4
6
6th
3
5
8
7th
4
7
9
8th
5
9
12
9th
7
11
12+
10th
9
12+
12+
11th
10
12+
12+
12th
12
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the vampire familiar compares at CR 3
Against the 22 other challenge 3 monsters in the SRD 5.1, the vampire familiar has more hit points than 16 of them, which makes it tougher than most at its CR. See every CR 3 monster.