Merfolk icon: a merfolk swimmer
Icon by Delapouite, CC BY 3.0

Merfolk 5e stat block

Medium humanoid (merfolk), neutral · CR 1/8 · 2024 version: Merfolk Skirmisher

Armor Class
11
Hit Points
11 (2d8+2)
Speed
10 ft., swim 40 ft.
Challenge
1/8 (25 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
10 (+0)13 (+1)12 (+1)11 (+0)11 (+0)12 (+1)
Skills
Perception +2
Senses
passive Perception 12
Languages
Aquan, Common

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

How many merfolk for a fight?

A merfolk is worth 25 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many merfolk fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
1st81212+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the merfolk compares at CR 1/8

Against the 18 other challenge 1/8 monsters in the SRD 5.1, the merfolk has more hit points than 11 of them, which makes it tougher than most at its CR. See every CR 1/8 monster.

StatisticMerfolkCR 1/8 average
Armor Class1112.5
Hit points118
Best attack bonus+2+4

2024 stat block: Merfolk Skirmisher

The 2024 Monster Manual revised the merfolk, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
11
Hit Points
11 (2d8 + 2)
Speed
10 ft., swim 40 ft.
Challenge
1/8 (25 XP)
STRDEXCONINTWISCHA
10 (+0)13 (+1)12 (+1)11 (+0)14 (+2)12 (+1)
Senses
passive Perception 12
Languages
Common, Primordial (Aquan)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk’s hand immediately after a ranged attack.

Similar monsters

Browse: all CR 1/8 monsters · humanoids · every monster