Clairvoyance spell icon: a crystal ball on a stand
Icon by Lorc, CC BY 3.0

Clairvoyance 5e spell

3rd-level divination (concentration) · 2024 version below

Casting time
10 minutes
Range
1 mile
Components
V, S, M (A focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing)
Duration
Concentration, Up to 10 minutes
School
Divination
Level
3

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.

Classes that can cast Clairvoyance

ClassFirst availableSpellcasting ability
Bard spells5th character levelCharisma
Cleric spells5th character levelWisdom
Sorcerer spells5th character levelCharisma
Wizard spells5th character levelIntelligence

Clairvoyance in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
10 minutes
Range
1 mile
Components
V, S, M (a focus worth 100+ GP, either a jeweled horn for hearing or a glass eye for seeing)
Duration
Concentration, up to 10 minutes
School
Divination
Level
3
Classes
Bard, Cleric, Sorcerer, Wizard
Tags
concentration

You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The intangible, invulnerable sensor remains in place for the duration.

When you cast the spell, choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As a Bonus Action, you can switch between seeing and hearing.

A creature that sees the sensor (such as a creature benefiting from See Invisibility or Truesight) sees a luminous orb about the size of your fist.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 3rd-level divination spells

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