Hallucinatory Terrain spell icon: a desert landscape
Icon by Delapouite, CC BY 3.0

Hallucinatory Terrain 5e spell

4th-level illusion · 2024 version below

Casting time
10 minutes
Range
300 feet
Components
V, S, M (A stone, a twig, and a bit of green plant)
Duration
24 hours
School
Illusion
Level
4

You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.

The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.

Classes that can cast Hallucinatory Terrain

ClassFirst availableSpellcasting ability
Bard spells7th character levelCharisma
Druid spells7th character levelWisdom
Warlock spells7th character levelCharisma
Wizard spells7th character levelIntelligence

Hallucinatory Terrain in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
10 minutes
Range
300 feet
Components
V, S, M (a mushroom)
Duration
24 hours
School
Illusion
Level
4
Classes
Bard, Druid, Warlock, Wizard

You make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed.

The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to notice the illusion. If the difference isn't obvious by touch, a creature examining the illusion can take the Study action to make an Intelligence (Investigation) check against your spell save DC to disbelieve it. If a creature discerns that the terrain is illusory, the creature sees a vague image superimposed on the real terrain.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 4th-level illusion spells

Browse: all 4th-level spells · illusion spells