Jump spell icon: a figure leaping a gap
Icon by Delapouite, CC BY 3.0

Jump 5e spell

1st-level transmutation · 2024 version below

Casting time
1 action
Range
Touch
Components
V, S, M (A grasshopper's hind leg)
Duration
1 minute
School
Transmutation
Level
1

You touch a creature. The creature's jump distance is tripled until the spell ends.

Classes that can cast Jump

ClassFirst availableSpellcasting ability
Druid spells1st character levelWisdom
Ranger spells2nd character levelWisdom
Sorcerer spells1st character levelCharisma
Wizard spells1st character levelIntelligence

Jump in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Bonus Action
Range
Touch
Components
V, S, M (a grasshopper's hind leg)
Duration
1 minute
School
Transmutation
Level
1
Classes
Druid, Ranger, Sorcerer, Wizard

You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 1st-level transmutation spells

Browse: all 1st-level spells · transmutation spells