Mind Spike spell icon: psychic waves radiating from a figure
Icon by Lorc, CC BY 3.0

Mind Spike 5e spell (2024)

2nd-level divination (concentration) · new in the 2024 rules (SRD 5.2)

Casting time
Action
Range
120 feet
Components
S
Duration
Concentration, up to 1 hour
School
Divination
Level
2
Classes
Sorcerer, Warlock, Wizard
Tags
concentration

You drive a spike of psionic energy into the mind of one creature you can see within range. The target makes a Wisdom saving throw, taking 3d8 Psychic damage on a failed save or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it has the Invisible condition, it gains no benefit from that condition against you.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.

Mind Spike isn’t in the 2014 SRD 5.1; this is its 2024 text from the SRD 5.2.

Classes that can cast Mind Spike

ClassFirst availableSpellcasting ability
Sorcerer spells3rd character levelCharisma
Warlock spells3rd character levelCharisma
Wizard spells3rd character levelIntelligence

Levels follow the 2024 rules, where paladins and rangers cast from 1st level.

Other 2nd-level divination spells

Browse: all 2nd-level spells · divination spells · psychic damage spells