Shining Smite spell icon: a burst of radiant light
Icon by Lorc, CC BY 3.0

Shining Smite 5e spell (2024)

2nd-level transmutation (concentration) · new in the 2024 rules (SRD 5.2)

Casting time
Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Range
Self
Components
V
Duration
Concentration, up to 1 minute
School
Transmutation
Level
2
Classes
Paladin
Tags
concentration

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.

Shining Smite isn’t in the 2014 SRD 5.1; this is its 2024 text from the SRD 5.2. It takes the place of the 2014 Branding Smite.

Classes that can cast Shining Smite

ClassFirst availableSpellcasting ability
Paladin spells5th character levelCharisma

Levels follow the 2024 rules, where paladins and rangers cast from 1st level.

Other 2nd-level transmutation spells

Browse: all 2nd-level spells · transmutation spells · radiant damage spells