True Strike spell icon: an arrow in a bullseye
Icon by Skoll, CC BY 3.0

True Strike 5e spell

Divination cantrip (concentration) · 2024 version below

Casting time
1 action
Range
30 feet
Components
S
Duration
Concentration, Up to 1 round
School
Divination
Level
Cantrip

You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.

Classes that can cast True Strike

ClassFirst availableSpellcasting ability
Bard spells1st level (cantrip)Charisma
Sorcerer spells1st level (cantrip)Charisma
Warlock spells1st level (cantrip)Charisma
Wizard spells1st level (cantrip)Intelligence

True Strike in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Action
Range
Self
Components
S, M (a weapon with which you have proficiency and that is worth 1+ CP)
Duration
Instantaneous
School
Divination
Level
Cantrip
Classes
Bard, Sorcerer, Warlock, Wizard

Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon's normal damage type (your choice).

Cantrip Upgrade. Whether you deal Radiant damage or the weapon's normal damage type, the attack deals extra Radiant damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other divination cantrips

Browse: all cantrips · divination spells · concentration spells