Treant icon: a tree trunk with a living face
Icon by Cathelineau, CC BY 3.0

Treant 5e stat block

Huge plant, chaotic good · CR 9 · 2024 stat block below

Armor Class
16 (natural armor)
Hit Points
138 (12d12+60)
Speed
30 ft.
Challenge
9 (5,000 XP)
Proficiency bonus
+4
STRDEXCONINTWISCHA
23 (+6)8 (-1)21 (+5)12 (+1)16 (+3)12 (+1)
Damage vulnerabilities
fire
Damage resistances
bludgeoning, piercing
Senses
passive Perception 13
Languages
Common, Druidic, Elvish, Sylvan

Traits

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster. The treant deals double damage to objects and structures.

Actions

Multiattack. The treant makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Animate Trees (1/Day). The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

How many treants for a fight?

A treant is worth 5,000 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many treants fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
6th——1
7th—11
8th—11
9th112
10th112
11th123
12th123
13th234
14th234
15th246
16th347
17th359
18th4611
19th4812+
20th51012+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the treant compares at CR 9

Against the 7 other challenge 9 monsters in the SRD 5.1, the treant has more hit points than 1 of them, which makes it one of the frailest at its CR. See every CR 9 monster.

StatisticTreantCR 9 average
Armor Class1616.9
Hit points138159
Best attack bonus+10+10

Treant 2024 stat block

The 2024 Monster Manual revised the treant, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
16
Hit Points
138 (12d12 + 60)
Speed
30 ft.
Challenge
9 (5,000 XP)
STRDEXCONINTWISCHA
23 (+6)8 (-1)21 (+5)12 (+1)16 (+3)12 (+1)
Damage vulnerabilities
fire
Damage resistances
bludgeoning, piercing
Senses
passive Perception 13
Languages
Common, Druidic, Elvish, Sylvan

Traits

Siege Monster. The treant deals double damage to objects and structures.

Actions

Multiattack. The treant makes two Slam attacks.

Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 16 (3d6 + 6) Bludgeoning damage.

Hail of Bark. Ranged Attack Roll: +10, range 180 ft. Hit: 28 (4d10 + 6) Piercing damage.

Animate Trees (1/Day). The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can’t speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.

Similar monsters

Browse: all CR 9 monsters · plants · every monster