- Armor Class
- 16 (natural armor)
- Hit Points
- 138 (12d12+60)
- Speed
- 30 ft.
- Challenge
- 9 (5,000 XP)
- Proficiency bonus
- +4
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 23 (+6) | 8 (-1) | 21 (+5) | 12 (+1) | 16 (+3) | 12 (+1) |
- Damage vulnerabilities
- fire
- Damage resistances
- bludgeoning, piercing
- Senses
- passive Perception 13
- Languages
- Common, Druidic, Elvish, Sylvan
Traits
False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster. The treant deals double damage to objects and structures.
Actions
Multiattack. The treant makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Animate Trees (1/Day). The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
A treant is worth 5,000 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many treants fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
Against the 7 other challenge 9 monsters in the SRD 5.1, the treant has more hit points than 1 of them, which makes it one of the frailest at its CR. See every CR 9 monster.
Treant 2024 stat block
The 2024 Monster Manual revised the treant, and the SRD 5.2 carries the new stat block. What changed:
- New in its stat block: Hail of Bark.
- Gone from it: False Appearance and Rock.
- Armor Class
- 16
- Hit Points
- 138 (12d12 + 60)
- Speed
- 30 ft.
- Challenge
- 9 (5,000 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 23 (+6) | 8 (-1) | 21 (+5) | 12 (+1) | 16 (+3) | 12 (+1) |
- Damage vulnerabilities
- fire
- Damage resistances
- bludgeoning, piercing
- Senses
- passive Perception 13
- Languages
- Common, Druidic, Elvish, Sylvan
Traits
Siege Monster. The treant deals double damage to objects and structures.
Actions
Multiattack. The treant makes two Slam attacks.
Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 16 (3d6 + 6) Bludgeoning damage.
Hail of Bark. Ranged Attack Roll: +10, range 180 ft. Hit: 28 (4d10 + 6) Piercing damage.
Animate Trees (1/Day). The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can’t speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.