Charm Monster spell icon: a hypnotic spiral
Icon by Lorc, CC BY 3.0

Charm Monster 5e spell (2024)

4th-level enchantment · new in the 2024 rules (SRD 5.2)

Casting time
Action
Range
30 feet
Components
V, S
Duration
1 hour
School
Enchantment
Level
4
Classes
Bard, Druid, Sorcerer, Warlock, Wizard

One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 4.

Charm Monster isn’t in the 2014 SRD 5.1; this is its 2024 text from the SRD 5.2.

Classes that can cast Charm Monster

ClassFirst availableSpellcasting ability
Bard spells7th character levelCharisma
Druid spells7th character levelWisdom
Sorcerer spells7th character levelCharisma
Warlock spells7th character levelCharisma
Wizard spells7th character levelIntelligence

Levels follow the 2024 rules, where paladins and rangers cast from 1st level.

Other 4th-level enchantment spells

Browse: all 4th-level spells · enchantment spells